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dc.identifier.urihttp://hdl.handle.net/1951/55513
dc.identifier.urihttp://hdl.handle.net/11401/72572
dc.description.sponsorshipThis work is sponsored by the Stony Brook University Graduate School in compliance with the requirements for completion of degree.en_US
dc.formatMonograph
dc.format.mediumElectronic Resourceen_US
dc.language.isoen_US
dc.publisherThe Graduate School, Stony Brook University: Stony Brook, NY.
dc.typeThesis
dcterms.abstractGame development is a rapidly evolving area of study that blends together a broad spectrum of technical and creative influences. Through their systematic use of rules, mechanics and multimedia assets, games can be thought of as an increasingly complex set of multivariate state data. Often, the interactions between these variable sets and their affect on game behavior are not readily apparent to the system architects at the time of development. These details can easily be overlooked until much later in the development cycle, when the refactoring of their implementations can result in significant overhead. To combat this problem project managers often employ iterative development, early prototyping, playability heuristics, and user studies. Here, an analytic approach is applied towards parameter tuning by visually modeling games as multi-dimensional datasets with respect to other salient game aspects, such as player preference. The motivation behind this research is to explore the use of interactive visual analytics as a tool that can assist game designers in modifying and discovering underlying relationships in their products. It is also hoped that through the use of interactive visualizations, the cost normally associated with quality assurance and play testing in games will be reduced.
dcterms.available2012-05-15T18:04:45Z
dcterms.available2015-04-24T14:52:40Z
dcterms.contributorMueller, Klausen_US
dcterms.contributorRichard McKennaen_US
dcterms.contributorKevin T. McDonnell.en_US
dcterms.creatorLacay, Markus Elliot
dcterms.dateAccepted2012-05-15T18:04:45Z
dcterms.dateAccepted2015-04-24T14:52:40Z
dcterms.dateSubmitted2012-05-15T18:04:45Z
dcterms.dateSubmitted2015-04-24T14:52:40Z
dcterms.descriptionDepartment of Computer Scienceen_US
dcterms.formatApplication/PDFen_US
dcterms.formatMonograph
dcterms.identifierLacay_grad.sunysb_0771M_10341.pdfen_US
dcterms.identifierhttp://hdl.handle.net/1951/55513
dcterms.identifierhttp://hdl.handle.net/11401/72572
dcterms.issued2010-12-01
dcterms.languageen_US
dcterms.provenanceMade available in DSpace on 2012-05-15T18:04:45Z (GMT). No. of bitstreams: 1 Lacay_grad.sunysb_0771M_10341.pdf: 5206410 bytes, checksum: 7680a9d3047256381cee3ba55c9de7d1 (MD5) Previous issue date: 1en
dcterms.provenanceMade available in DSpace on 2015-04-24T14:52:40Z (GMT). No. of bitstreams: 3 Lacay_grad.sunysb_0771M_10341.pdf.jpg: 1894 bytes, checksum: a6009c46e6ec8251b348085684cba80d (MD5) Lacay_grad.sunysb_0771M_10341.pdf.txt: 107616 bytes, checksum: 57f9df973b76673bdc6f8c439824f52f (MD5) Lacay_grad.sunysb_0771M_10341.pdf: 5206410 bytes, checksum: 7680a9d3047256381cee3ba55c9de7d1 (MD5) Previous issue date: 1en
dcterms.publisherThe Graduate School, Stony Brook University: Stony Brook, NY.
dcterms.subjectComputer Science -- Information Technology
dcterms.subjectGaming, Information Visualization, Interactive Visualization, Simulation, Video Game, Visual Analytics
dcterms.titleVisual Game Tuning: Integrating Interactive Visualizations into Game Development
dcterms.typeThesis


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